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Simulcast
Web
Livestream '16
Product Designers
Dan Highbrown

Product Managers
Matthew Newberg
Livestream had been a destination and social platform. Your live video would exist on a Livestream event page or, more commonly, an embedded player on your website. Larger social media companies started investing in live video on their platforms. Simulcasting enables Livestream customers the ability to stream to any of these platforms simultaneously.
Organizations realized the power and need to invest in a presence across all social channels. These social media sites increasingly valued livestreaming and organizations wanted to leverage live video on these sites to engage with their audience.
Beyond being a frequent feature request from users, simulcasting presented itself as an obvious competitive advantage. Companies like Facebook and YouTube invest in their own platform and audience, but would almost certainly not promote streaming live video to their competitors. We had an opportunity to be destination agnostic, allowing our users to stream to many of these services with a streamlined workflow and no extra demand on their bandwidth.
simulcast flow chart
account settings page
It was a challenge finding the right home that considered all the various workflows and tools for going live. We decided on a centralized set-it-and-forget-it model within the global account settings. This includes an ability to handle outliers with an override at the event level.
streaming to social platforms
simulcast analytics
To add further value to this feature, we took on the challenging task of normalizing analytic data received from each social media's unique API and offered it on our stats page.
This feature was such an obvious win, it eventually became the first feature we shipped on Vimeo after their acquisition of Livestream.
simulcasting on vimeo
A successful and staggered release
In order of demand and general reach, we supported destinations in subsequent releases. Facebook Live, YouTube and then RTMP to open it up to all platforms. Within a few months nearly half of streams were simulcasting, with the majority going to Facebook.
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